Ian Ulpiano

Staff Engineer | Game Developer | Instructor



I am a Software Engineer, Game Developer and Programming Instructor specialising in Unity Game Engine and  mobile augmented reality. Through my industry work, I have driven technical strategy, developed core technical functionality, lead deep R&D and worked with clients to deliver and maintain iOS and Android applications. I have a love for teaching and mentoring and spent three years delivering games programming curriculum covering C++, C# and Unity. In my spare time, I jump head first into indie game and asset development - driven by an obsession of using technology to explore the joy of everyday objects.

ARConnect 

(Unity3D, iOS, Android, Virtual Staging, Wayfinding)

AR Digital Twin

(Unity3D, iOS, Android, AR, IoT, BIM)

Dream3d  

(Unity3D, VR, Oculus Go)

Santa's Lil Helper 

(Unity 3D, C#, iOS, Android, Vuforia SDK)

4D : Melbourne 

 (Unity3D, iOS, Android, AR)

RONE Antecedent 

(Unity3D, iOS, Android, AR)

Telstra VisAR 

(Unity 3D, iOS, AR, IoT)

Western Water AR 

(Unity3D, iOS, Android, AR)

Grabimals 

(Unity3D, Nintendo Switch)

FlickSwitch 

(Unity3D, iOS, Android)

wobbleassets 

(Unity3D, Package Development)

Flipbook Doodler 

(CSS, Html, Canvas, Unity Package, Fonts)

 wobblegame

(Unity, threejs, typescript, svelte, firebase)

Octopuns

(webcomic, bad puns)